![]() We tried to imagine the sort of person who takes world-class design, changes the contrast, and then calls themselves the artist. Popular web comic site Penny Arcade commented on the controversy, as well as presenting a comic about the issue. The number of signatures on the different petitions are probably not an accurate guideline for what fans think however, as the fans who do like the current direction would be less vocal than those who are unhappy. There were also petitions starting to support Blizzard's decision. One of the petitions against the new art direction got quite popular, and Blizzard originally did not comment on it. Together with the first few photoshopped images, petitions started to appear on the net with the demand that Blizzard should change the art design, similar to what they did with Terrans in StarCraft II. Equipment should be more realistic, with smaller shoulder plates as a main focus point.Add the ' light radius' of Diablo 1 and Diablo 2.Darker environment with more realistic gothic creepy dark influences.Less pastel with bold lines and defined contours. Art should not look "cartoonish" at all.The art should be nowhere near the art of World of Warcraft.A very strong fear for just "re-making World of WarCraft" is prevalent. Some variants just enhance a few aspects, while some go all-out. Naturally, effects such as rainbows were done away with as the point of all these images is to make the pictures more grey and "dark". More pictures have been posted in the Controversy Gallery since then. Fan-made photoshopped images popped up with no colour, higher contrast, more "grit", or even the odd blood stain. How it "Should" Look Ī lot of discussion started up about the colour of the environments in the community forums, where some fans utterly hated the new colours, some didn't care as long as they got D3, and some liked it. They also say that they looked at horror movies and noticed how the color was used effectively to create mood, and that they're following that design path with Diablo III. To paraphrase, the designers talk about how their memories of D1 and D2 were that they were dark and gritty, but that when they actually looked back through the games they found much more color than they expected. This is what Blizzard said in regards to the Diablo III art direction in the Lore & Environmental Art Panel: Skip to about the 21:00 mark to hear it. One Diablo fan's artistic inspiration from the WWI 2008 reveal. ![]()
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